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Author Topic: [REL] SeaWolf U-57 Game play & Visual Mods Collection  (Read 6569 times)

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SeaWolf U-57

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Re: SeaWolf U-57 Game play & Visual Mods Collection
« Reply #15 on: September 08, 2009, 04:51:02 PM »

Ok i have totally re-done your mod and i think i have cracked it its mixing with the Gwx files where the problems starts  thup1
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SeaWolf U-57

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Re: SeaWolf U-57 Game play & Visual Mods Collection
« Reply #16 on: September 10, 2009, 07:29:06 PM »

[WIP] New Environment mod

Im messing with the water files again
This is the latest version water mod
But it seems the interest in environment mods has dwindled
Im play testing it for now this one is a 8Km version  kaffee





looks quite good i think  scrtg
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SeaWolf U-57

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Re: SeaWolf U-57 Game play & Visual Mods Collection
« Reply #17 on: September 12, 2009, 09:19:46 AM »

i love the look of this sunset...



the new version is getting there  thup1
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SeaWolf U-57

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Re: SeaWolf U-57 Game play & Visual Mods Collection
« Reply #18 on: September 15, 2009, 07:39:54 PM »

ok next project IXD2 skin im on it now
the mod should work ok on the IXD2 already ?????
« Last Edit: September 15, 2009, 07:54:36 PM by SeaWolf U-57 »
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SeaWolf U-57

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Re: [REL] SeaWolf U-57 Game play & Visual Mods Collection
« Reply #19 on: December 01, 2009, 02:50:13 PM »

I have enjoyed producing these Mods for your use I hope they have given you Great enjoyment and a different out look on the game.
SH5 is just around the corner now and will probably take the interest out of SH3 we will have to wait and see.   au1   thup1
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SeaWolf U-57

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Re: [REL] SeaWolf U-57 Game play & Visual Mods Collection
« Reply #20 on: December 11, 2009, 04:39:17 PM »

Im looking forward to LSH3 v5

The Living Silent Hunter III Version 5 mod requires a Clean SH3 1.4 Version to install.  thup1
It is advised you uninstall the Game using the Silent Hunter 3 disk and then remove
any folders left on your hard drive (see image).



Once this is done we also advise that the save game files folder should also be remove from your documents as these may also cause the game to become unstable or even fail to load (see image).



I hope that your installation of LSH3 v5 go's smoothly and you enjoy using this mod and also my Battle sub mod to enhance your enjoyment of playing Silent hunter 3.

I may have to update my mod to work with LSH3  kaffee
will have to wait and see  dangeek
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SeaWolf U-57

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Re: [REL] SeaWolf U-57 Game play & Visual Mods Collection
« Reply #21 on: February 11, 2010, 10:13:29 PM »

SeaWolf U-57 Water 10Km Version 2

After once again attempting to use the environment program MEP now supplied by LSH3v5 and again finding that the water look fine but the sky was empty of clouds and the sun was tiny also the moon.   mtzi
I decided to rip the scene DAT.file apart and try to find the problem which prevented me from using this mod. Maybe it is because I am using a Nvidia graphics card but quite a few of the MEP file were set a mile too high which caused some of the problems that were happening when I tried to use the mod.
but as for no clouds in the sky this seemed to be cause by the clouds mapping being corrupted when I attempted to use the mod so I totally redone the DAT.file and now the whole thing seems to run fine.    chatten

So I have now produced my latest version Water mod V2 this is a 10Km version with updated sensors to work with any version mod.
It has the Horizon fix included and as the name states the objects should start to become visible to your crew and also you at approximately 10Km they seem to come out of the mist BUT not as before the mist looks natural and not looking like the ship is floating on it.
The water colours will look darker than before this is due to the horizon fix there are again 2 versions to choose from a green Atlantic water version and a blue Atlantic water version.

Credits ...
OLC                  clap1

 
Blue Atlantic version ....... download1

Green Atlantic version ....... download1
« Last Edit: March 08, 2010, 12:53:50 AM by SeaWolf U-57 »
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SeaWolf U-57

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Re: [REL] SeaWolf U-57 Game play & Visual Mods Collection
« Reply #22 on: February 11, 2010, 11:48:35 PM »

Any feedback on the above mods would be good to get  scrtg
as I said they work for me Ok if they dont for you Im sorry  banghead
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SeaWolf U-57

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Re: [REL] SeaWolf U-57 Game play & Visual Mods Collection
« Reply #23 on: June 05, 2010, 10:32:01 PM »

I have moved this mod here as the Download link was
missing for some reason
this is now the version I worked on for The Hired Gun

Ok your version mod has been totally re-done and now should cause no problems at all. You also have a faster shooting deck gun and flak guns too.
The body of the IXD2 will now be in the Gwx colours and the tower will match this.
The radar will rotate on the tower even with sonar also installed.
This version should put an end to your problems so now you can just enjoy playing the game again




[REF](2) SeaWolf Battle Subs (VIIC/42 & IX Classes)

The mod places the VIIC/4 Turm on the VIIC/42 and all the IX Classes.
Again just for the fun of it.
Just unpack in to your mods folder and enable using JSGME.

The VIIC/42


The IX Class


Enjoy the game

Version 2 Now has the modifications for the IXD2 to also have the Battle sub's set-up
The IXD2 engaging a tanker and a C3


A side shot of The IXD2 Battle sub




  mat1 download1  relaxxx
« Last Edit: June 05, 2010, 11:40:39 PM by SeaWolf U-57 »
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SeaWolf U-57

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Re: [REL] SeaWolf U-57 Game play & Visual Mods Collection
« Reply #24 on: June 19, 2010, 08:42:52 PM »

Here is a pic from my Green Atlantic mod.



After finding out that it was Windows 7 causing most of my problems I had trying to play SH3
I'm back to Vista and all is well would you believe  scrtg
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SeaWolf U-57

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Re: [REL] SeaWolf U-57 Game play & Visual Mods Collection
« Reply #25 on: June 21, 2010, 08:01:56 AM »

What do you mean “Shut up fool”
I’m telling you there is a big whity yellowish round thing chasing us



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SeaWolf U-57

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Re: [REL] SeaWolf U-57 Game play & Visual Mods Collection
« Reply #26 on: July 28, 2010, 11:41:21 AM »

SeaWolf U-57 Map Tools mod

This Mod places different matching icons to your Map Screen
Can be used with Stock or GWX versions of the game
Curser Icons re-cut and cleaned up from original mod
Original name of mod Phoenix1957 &     ban-sm    map tool icons
This version has none of the original version faults and cleaner Icons

Fully JSGME Ready just unpack it place it in your Mods folder  oldie1

Thanks for looking  thup1

download1

 mat1
« Last Edit: August 06, 2010, 09:22:41 AM by SeaWolf U-57 »
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SeaWolf U-57

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Re: [REL] SeaWolf U-57 Game play & Visual Mods Collection
« Reply #27 on: August 05, 2010, 01:50:31 PM »

The SeaWolf U-57 Shortcut bar for Silent Hunter 3


This is the latest version of my shortcut bars
It brings a SH5 look to the shortcut bar
Just unpack it and place it in your Mods folder
Then let JSGME do its work



download1

I hope you like this version if not thanks for taking the time to look  thup1
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SeaWolf U-57

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Re: [REL] SeaWolf U-57 Game play & Visual Mods Collection
« Reply #28 on: August 15, 2010, 02:31:11 PM »

The SeaWolf Screen Pack

This pack contains 3 screens to improve the look of the screens you see
While the game loads and the crew selection screen
Its JSGME ready just unpack it and place it in your
Mods folder (it is only images so will be ok to overwrite)

The First screen is the Game Loading Screen
This Screen was taken from one of Venatore’s screen packs
And has a loading bar added and also changes to the bottom of the screen
I would still like to say thank you to Venatore for releasing the original picture



The second screen is a modified version of JCWolfs loading screen
I use it as the Career Loading Screen
Again thanks to JCWolf



The last Screen is one I have added
Its the Crew Selection Screen hope you like it


I always have used the screen resolution in the game
Set to the same as my monitor
It has been said it makes no difference to the display
Well I think they are wrong I see quite a difference try it
download1

Thanks for looking
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