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Author Topic: Trigger Maru Overhauled 2.0  (Read 8028 times)

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Ducimus

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Trigger Maru Overhauled 2.0
« on: November 19, 2009, 06:09:27 PM »

Silent Hunter 4 version 1.5 : Trigger Maru Overhauled 2.0
- Pulling the Trigger on SH4!

Trigger Maru Overhauled 2.0 is available only for SH4 1.5
- All modifications provided as is, without warranty, I make no promises of being bug free.

Installation order:
Assuming you have no mods installed, you should enable TMO in the following order;
Quote
1.) REL_TriggerMaru_Overhaul_2
2.)TMO Optional mod



COMPATIBILITY:
Quote
Trigger Maru is not compatible with any large modpack, to include enviromental mods.  Exception to this is any version of RSRD made specifically to be compatible the latest version of TMO.  All other large mod packs are NOT compatiable.  The reason is, many large modpacks deal with the same files, and alot of unexpected results will occur.



What's new: (includes fixes from patch to 1.9)
Quote
// ------------ Player sub/torp/sensor

- Depth running problems for the MK 14 and MK 23 torpedo will be resolved at the end of aug 1942, as is historically correct.  This means your fish will run at the correct depth starting in sept 42.

- crew should now properly repeat orders for directional and depth changes.
- slightly decreased the effects of darkness and rough seas effecting your watch crews ability to spot targets.

- Damage zones for diesal and electric engines increased from 200 to 400 hit points
- reworked how SJ radar behaves. See manual.
- Added Interior overhauls by vickers03.
- tench now comes with twin 5/25' deck guns.
- Tambor/gar now comes with 5/51 caliber deck gun.
- Tambor gar now stern deck gun mounts only due heftyness of 5/51
- changed periscope zoom levels from 1 and 4 to 1.5 and 6
- removed fuel ballast passive ability from officers.
- adjusted sub fuel to account for fuel ballast and flat map projection
- fixed S boat recharge time
- fixed error in S boat crash speed.


// --------------- campaign changes

- increased dynamic mission requirements minimum fuel percentage from 35% to 40%.  Extra missions assigned after sending a status report should now be more limited (Feel less like an endless loop of missions) and not ask you to go someplace when low on fuel.

- Removed all volitale cargo from single merchants. (No more unescorted Kaboom)
- removed all ammo cargo from convoys.  Shipping containing Fuel/oil, still remain. (Still get Kaboom)

- slighly increased range at which radio contacts will be recieved
- added extra messages by danurve
- good patrol rating renown requirements from 500 to 600
- Added Sofu Gan (Lot's wife) by aanker
- expanded aleution patrol assigments
- increased spawn rate on aluetion convoys
- added tokyo express
- renamed the Div 2 flotilla to task force.  Moved the Pearl div 2 to midway.
- better scripted out pearl harbor and fremantle flotillas.
- better scripted out alaksan command
- Tambor/gar/gato now get assigment to attu in 7/42
- fixed typo in honshu mission
- greatly increased single merchant traffic
- messages.txt->edited message priority on danurves extra messages.
- airstrike.cfg->Logic Steps Between Air Sessions from 20 to 25

// --------------- enviromental

- Fixed clouds.  (was tiling in an un natural mechanical manner)
- Fixed horizon line.  Shouldn't see that odd white segment on the horizon as much on clear days/nights.

- changed windspeed from 0,4,8,15, to 0,5,10,15
- changed Underwater coloring to look more correct
- changed fog settings to look good, but not hamper visuals to an extreme with light fog.

- lowered cloud height from 700 to 400
- added cloud shaders from W_clears EE5.
- added Seafoam from Real enviorments
- add terrain textures from Pacific environments 4 Final
- scene.dat-> wind0 -> scale = wind1 / 2
- scene.dat-> wind0 -> specularity intesnity from 3 to 1.5


//------------------ merchant and warship
- Yugomo DD no longer gets radar in 4/42. Moved it to 9/43, after the RCM becomes available.

- adjusted radar equipment type & date on some tincans. Should now only come with type 22 after mid to late 1944.

- San pans and life boats will no longer explode
- added ship debris with bodies from Pacific Environment 4
- added warships retextured from Real Environments
- added merchant skinpack v 2 by Sergei

//------------------------ AI sensors
- GREATLY reduced JP type22 surface radars max range.
- Slightly lowered range of mid and late war jap passive sonar.
- adjusted fog factor to be in tune with environmental changes
- decreased sensitity of AI hydrophones, but also reduced the effectiveness of thermal layers against passsive sonar.


// ----------------- menu/ gui
- changed some menu art
- added some elemnts of Nbjackso nav Map makeover
- slighly increased camera panning in career room.




Note: Conning tower Emblems:
See example in support directory, you'll have to make your own.

Questions? First Check FAQ in the PDF Manual:

Credits:
See PDF file, list is rather long.


Licenses & Permissions:
Quote
(1)Absolutely nothing found within the Trigger Maru modpack may be used for any commercial product of any size, shape or form.

(2)Trigger Maru is open source freeware, made by the SH4 modding community openly and freely.  All permissions of individual mods are subject to their author's permissions.

(3)You are free:
a.) to Share – to copy, distribute and transmit this work.
b.) to Remix – to adapt this work.

Under the following conditions:

a.) Credit List -  You must mention who made the original work. (which is Ducimus, plus supplying authors cited for specific parts in credit list herein)
b.) Attribution – You must attribute the work in the manner specified, but not in any way that suggests that I, or any mod author cited herein, endorse you, or your use of the work.
c.) Share Alike - If you alter, transform ,or build upon this work, either partially or in whole, you may distribute the resulting work only under the same or similar license to this one. Don't wanna share? Then don't use!
-----------------------------------------------------
 This compilation was compiled for the love of the game, and appreciation for the history behind the game. This mod is presented as a community works, for the benefit of all.  The compiling author (Ducimus), takes no credit for any of the specific works cited. Any specific design or modification by the compiling author himself, anyone is free to use as they see fit so long as the use is within the conditions of the above stated license and permission.




Download link:
download1

TMO 2.0 PDF manual
download1
« Last Edit: June 23, 2010, 04:39:18 PM by Ducimus »
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Ducimus

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Re: Trigger Maru Overhauled 1.9
« Reply #1 on: November 19, 2009, 06:36:46 PM »

Since this is a new thread, i'll post the credits list as a reply.  My reasons for just citing the PDF file for credits in the original post is mainly because the mod release post is rather lengthy as is, and i honestly don't think people read huge walls of text.

Credits: 
(Special thanks to Captain America and Vickers03 for providing the level of support that they have)

AntEater
- Aces roster mod with pre JANAC tonnage scores.

Anvart
- Submarine propeller fix
- Conning tower periscope fixes
- extendable SD radar antenna

AOTD|MadMax
- S-Boat and Narwhal engine sound fix

Captain America
- The TMO Hud mod you see today.
- historical prop rotation
- US Torpedo texture/ model overhaul
- Night Periscope texture

Captain Cox
- main menu background movie
- officers cap and crew uniforms
- smaller seabed rocks
- smaller seaplants (medium version)
- pull down speed chart mod


Capnscurvy
- US medals fix

Chomu
- mini chrono

CCIP
- initial commands.cfg development.

Developers@ubisoft
- For creating the game ive waited years to play.
- Providing help or insight and gnerally being available to occasionally help modders.

Dgrayson
- fixed the photo missions

Ducimus
- Too F'ing much.


Foofighters
- Narwhal class skin texture.


Günther Hessler
- Sounds borrowed from his "ultimate sound" mod pack


Jace11
- Taihosan Maru Fix
- Enchanced map labels
- Akitsu Rudder fix
- Killer of Jawa's


Jhereg
- High rez gramaphone fix, located in optional mod directory.
 
jimimadrid
- Compass Lubber line mod

kapitan_zur_see
- historical 4 bladed propeller fix

Kriller
- Enviormental texture upgrades
- No grainy PPF mod. (new version)
- various row (Kriller2?)

Kriller2
- Scene.dat file, and misc ROW files.
- Various files originating from Real Environments mod.

Hildofr
- nomograph

LeoVampire
- improved smoke and fire effects
- submarine and tower reflects
- being the textbook definition of "awesome person"

LukeFF
- realistic crew config
- "Hull Classification Symbols and Numbers Mod"
- IJN Type 13 Radar Fix


lurker_hlb3
- P38J Lighting
- hydrophone RPM det level adjustments
- SV radar
- Truk Harbor location and traffic.
- Troop convoy traffic


nautilus42
- Original AI Jap Submarine
- Original  AI Germain 9D2 submarine


Nisgeis
- Zombie eye crew fix.


Nvdrifter
- Depth charge splash warning.

NYGM
- Additional AI visual nodes from an earlier version of the NYGM mod for SH3.
- Dolphin mod
- we had our disagreements, but i can't deny they had some awesome ideas, some of which I've used in TM.


Observer
- Conceptualized the new engine room configuration in fleet boats.

OakGroove
- Orders Bar gauges
- Orders bar HUD graphics
- TDC/ Torpedo/ bearing indicator interface graphics
- Submarine Interior graphics
- rec manual
- Flag textures

Othr
- 3d model used for conning tower emblems

Otto's
- manual range adjustment tweak

Pacific Aces Team
- misc crew sounds.

Payoff
- crash dive sound  vocals
- Ahead 2/3rds sound vocals

scoochy
- slower smoke effects  mod

SteveTRM
- Interior sound fixes

skwasjer
- For the most outstanding mod development tool to ever grace the Silent Hunter modding community.

Somnus
- base Atk periscope texture used.

swdw
- Sub diving mechanics based on his original work.

Syxx_Killer
- Fixed Oakgrooves TDC panel

Tater
- Taihosan Maru Fix
- Type13 Radar fix
- DD Yagumo
- Misc ship eqp corrections
- IJN Type 13 radar fix.

Vickers03
- Conning tower Steering wheel 3d model.
- control room dive angle fix
- Radar depth sound files

w_clear
- Environmental mod  5.0
- Various files originating from Real Environments mod.

WilhelmTell
- Submarine diesel engine sounds



Additional thanks, for providing helpful feedback during any beta release of TMO.

-AVGWarhawk
- Banjo
- dgrayson
- ElAurens
- epower
- RockinRobbins
- snakeyez77











Misc Credits:
(Works used in past versions of TMO, but are not present in current versions:)

castorp345
- Torpedo icon textures.

Captain Cox
- Nav tools
- periscope graphics.

Capnscurvy
- SCAF
- max optics

 cdrake66
- developed new ordersbar icons specifically for TMaru (then FTT)

fullmetaledges
- medal changes/corrections mod

kapitan_zur_see
- No grainy PPF mod. (old version)

lethal
- Observation periscope texture

LeoVampire
- camera modfications X 2
- living breathing ocean mod
- Submarine pitch and roll mechanics
- airport/nav map mod.
- cloud fixes

ParaB
- Airstrike.cfg AI, skill level modifiers

Probex
- developed  9KM visibility scene.dat

Seeadler
- improved sky environmental effects  mod
Environmental mod version 1.0

u56_Dragon
- Fixed intro screen

WernerSobe
- Natural Sinkings Mechanics 3.1

zAmboni
- Smaller Nav tools




« Last Edit: November 19, 2009, 06:42:16 PM by Ducimus »
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Gibus

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Re: Trigger Maru Overhauled 1.9
« Reply #2 on: December 22, 2009, 02:30:34 PM »

Bonjour Sir Ducimus,

I present : Gibus, moderator on the French forum http://www.mille-sabords.com/forum/


Thank you for your products that we use to play multiplayer since release Rel Trigger Maru 1.7.6


On the version TMO 1.7 and the following, I noticed a problem with the conditions Météorol :

With the mission editor :

1. TMO 1.7 and 1.9
1.1 Clouds=heavy, Precipitations=light, Fog=light : visibility 250 m (less than the distance of arming torpedoes)
1.2 Clouds=heavy, Precipitations=light, Fog=none : visibility 250 m (less than the distance of arming torpedoes)

2. SH4 U-Boat Missions
2.1 Clouds=heavy, Précipitations=light, Fog=light : visibility 1.250 m

What do you think?
Best regards
Gibus
« Last Edit: December 24, 2009, 01:51:05 PM by Gibus »
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Carotio

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Re: Trigger Maru Overhauled 1.9
« Reply #3 on: December 22, 2009, 05:16:48 PM »

Bonjour Sir Ducimus,

I present : Gibus, moderator on the French forum http://www.mille-sabords.com/forum/



Bonjour Gibus
 bienvenue en SHMF
espérons que Ducimus sera bientôt là pour répondre la question.

Sinon, c'est aussi permit de parler en français ici en SHMF, mais je vois que tu parles déjà l'anglais très bien. Bon, bon.... thup
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Carotio

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Re: Trigger Maru Overhauled 2.0
« Reply #4 on: June 20, 2010, 09:37:03 PM »

I have added the download links for version 2.0, but the thread text is still needed to be edited by Ducimus to reflect this 2.0 version.
But the 2.0 PDF manual is there too...
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